Resume

September 6th, 2010

Resume (PDF)

EXPERIENCE

Higher Education Television, Freelance Graphics Professional; St. Louis, MO — October 2009 – Current
Working with a variety of producers, I create 2-D and 3-D graphics for an array of shows.

Meteor Games LLC., Character Artist; West Hollywood, CA — November 2007 – November 2008
Character / creature modeling for the MMO “Twin Skies.”

Universal Studios – Orlando, 3D Modeler; Los Angeles, CA — August 2008
Modeled suspension bridge for use in an unreleased ride for Universal Orlando Theme Park.

Jell Creative, 3D Freelance; Chicago, IL — November 2007
Modeled and rendered Earth image for use as the cover image of the article entitled, “Where the Wild Ones Are” in the 10th Anniversary Edition of Chicago Wilderness Magazine.

Arizona State University, Specialized Instructor; Tempe, AZ — Summer 2007
Topics included in lesson plans:
3D Studio Max – modeling, texturing, rigging, skinning, and animation. Conceptualizing ideas utilizing Adobe Photoshop software and creating an art pipeline for Unreal Engine 2.

Electronic Arts Professional Production Practices Class; Savannah, GA — March 2007 – May 2007
Created assets for Madden 2009 according to Electronic Arts’ standards.

Savannah College of Art and Design Student Project, Art Director; Savannah, GA — January 2007 – March 2007
Set the style and color palette and oversaw all art assets produced for Project Jabari.

GamesThatWork, Intern; Atlanta, GA — March 2006 – June 2006
Responsible for 3D Modeling and texturing, animation, implementing assets into a proprietary game engine, play testing and creating bug lists.

EDUCATION

Savannah College of Art and Design, Savannah, GA Graduated cum laude June 2007.
B.F.A. Interactive Design / Game Development, Minor Visual Effects

CG Society Workshop, Lighting and Rendering in Maya with Jeremy Birn — May 2009 – Current

SOFTWARE SKILLS

• Autodesk 3D Studio Max

• Autodesk Maya

• Zbrush3

• Bigworld

• Unreal Engine

• Pixar’s RenderMan

• Swarmada Game Engine

• JIRA – Production Management Software

• Adobe Photoshop, Illustrator, Dreamweaver, Flash, InDesign

OTHER SKILLS

• Character Modeling / Design

• UV Mapping

• Texture Painting

• High and Low Polygon Modeling

• Game Design

• Drawing

• Graphic Design

• Photo Compositing

• Video Editing

ACCOLADES

• Member of the International Game Developers Association.

• Featured in La Galerie Bleue at the Savannah College of Art and Design for Interactive Timeline piece.

• Former Member of the Interactive Game Development Club at the Savannah College of Art and Design.

REFERENCE

For references, check my LinkedIn profile. View Joseph Grossmann's profile on LinkedIn

INTERESTS

Video Games, 3D modeling, Cooking, Books, and Music.

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